#ifndef _GUNCONTRA_H
#define _GUNCONTRA_H

#include "Gun.h"
#include <math.h>
#define PI 3.14159265

class CGunContra:public CGun
{
private:
	CBullet *_bullet;
	CTimer _timerF, _timerL;
	int _countF;

public:
	CGunContra();
	void GunContra_Run(bool _isJump, bool _isRight, int _isDown, bool _isMove, int _levelBullet, float _x, float _y, CSprite *_rSprite, CSprite *_lSprite);
	double Sin(double ialpha);
	double Cos(double ialpha);
	void Draw(CSprite *isprite);
	void GunContra_End();
	bool GunAddL(int iKeyboard);
	~CGunContra();
};

#endif